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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Syntax
struct FSoundMixClassOverride
Variables
Type | Name | Description | |
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uint8: 1 | bIsCleared | |
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uint8: 1 | bIsClearing | |
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uint8: 1 | bOverrideApplied | |
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uint8: 1 | bOverrideChanged | |
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float | FadeInTime | |
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FDynamicParameter | PitchOverride | |
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FSoundClassAdjuster | SoundClassAdjustor | |
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FDynamicParameter | VolumeOverride |
Constructors
Type | Name | Description | |
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