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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinnedSceneProxy
(
const FMaterialAudit& MaterialAudit, |
NaniteSceneProxy.h | ||
FSkinnedSceneProxy
(
const FMaterialAudit& MaterialAudit, |
NaniteSceneProxy.h |
FSkinnedSceneProxy(const FMaterialAudit &, const USkinnedMeshComponent , FSkeletalMeshRenderData , bool)
| Name | FSkinnedSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
FSkinnedSceneProxy
(
const FMaterialAudit & MaterialAudit,
const USkinnedMeshComponent * InComponent,
FSkeletalMeshRenderData * InRenderData,
bool bAllowScaling
)
FSkinnedSceneProxy(const FMaterialAudit &, const FSkinnedMeshSceneProxyDesc &, FSkeletalMeshRenderData *, bool)
| Name | FSkinnedSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
FSkinnedSceneProxy
(
const FMaterialAudit & MaterialAudit,
const FSkinnedMeshSceneProxyDesc & InMeshDesc,
FSkeletalMeshRenderData * InRenderData,
bool bAllowScaling
)