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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include | #include "SkeletalMeshTypes.h" |
Syntax
class FSkinnedMeshComponentRecreateRenderStateContext
Remarks
Used to recreate all skinned mesh components for a given skinned asset.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSkinnedMeshComponentRecreateRenderStateContext
(
USkinnedAsset* InSkinnedAsset, |
Initialization constructor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor: recreates render state for all components that had their render states destroyed in the constructor. |