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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedMeshComponentRecreateRen-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include | #include "SkeletalMeshTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkinnedAsset.cpp |
&126;FSkinnedMeshComponentRecreateRenderStateContext&40;&41;
Remarks
Destructor: recreates render state for all components that had their render states destroyed in the constructor.