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API > API/Runtime > API/Runtime/Engine
| Name | FSkinnedAssetCompilationContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
Syntax
class FSkinnedAssetCompilationContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkinnedAssetAsyncCompileUtils.h | |||
| Non-copyable. | Engine/SkinnedAssetAsyncCompileUtils.h | ||
| Movable. | Engine/SkinnedAssetAsyncCompileUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSerializeSaving | bool | True if this compilation context is start from a serialize save. | Engine/SkinnedAssetAsyncCompileUtils.h | |
| FinishBuildMorphTargetData | TUniquePtr< FFinishBuildMorphTargetData > | Engine/SkinnedAssetAsyncCompileUtils.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkinnedAssetAsyncCompileUtils.h | |||
| Engine/SkinnedAssetAsyncCompileUtils.h |