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API > API/Runtime > API/Runtime/Engine
| Name | FSkinnedAssetBuildContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
Syntax
class FSkinnedAssetBuildContext : public FSkinnedAssetCompilationContext
Inheritance Hierarchy
- FSkinnedAssetCompilationContext → FSkinnedAssetBuildContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RecreateRenderStateContext | TUniquePtr< class FSkinnedMeshComponentRecreateRenderStateContext > | Engine/SkinnedAssetAsyncCompileUtils.h |