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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkinnedAssetAsyncBuildTask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinnedAssetAsyncBuildTask
(
USkinnedAsset* InSkinnedAsset, |
Engine/SkinnedAssetAsyncCompileUtils.h | ||
FSkinnedAssetAsyncBuildTask
(
USkinnedAsset* InSkinnedAsset, |
Engine/SkinnedAssetAsyncCompileUtils.h | ||
FSkinnedAssetAsyncBuildTask
(
USkinnedAsset* InSkinnedAsset, |
Engine/SkinnedAssetAsyncCompileUtils.h |
FSkinnedAssetAsyncBuildTask(USkinnedAsset *, FSkinnedAssetPostLoadContext &&)
| Name | FSkinnedAssetAsyncBuildTask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetAsyncBuildTask
(
USkinnedAsset * InSkinnedAsset,
FSkinnedAssetPostLoadContext && InPostLoadContext
)
FSkinnedAssetAsyncBuildTask(USkinnedAsset *, FSkinnedAssetBuildContext &&)
| Name | FSkinnedAssetAsyncBuildTask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetAsyncBuildTask
(
USkinnedAsset * InSkinnedAsset,
FSkinnedAssetBuildContext && InBuildContext
)
FSkinnedAssetAsyncBuildTask(USkinnedAsset *, FSkinnedAsyncTaskContext &&)
| Name | FSkinnedAssetAsyncBuildTask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
| Include Path | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
FSkinnedAssetAsyncBuildTask
(
USkinnedAsset * InSkinnedAsset,
FSkinnedAsyncTaskContext && InAsyncTaskContext
)