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Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level
| Name | FSkinWeightProfileInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkinWeightProfile.h |
| Include Path | #include "Animation/SkinWeightProfile.h" |
Syntax
USTRUCT ()
struct FSkinWeightProfileInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultProfile | FPerPlatformBool | Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh | Animation/SkinWeightProfile.h |
|
| DefaultProfileFromLODIndex | FPerPlatformInt | When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile | Animation/SkinWeightProfile.h |
|
| Name | FName | Name of the Skin Weight Profile | Animation/SkinWeightProfile.h |
|
| PerLODSourceFiles | TMap< int32, FString > | Animation/SkinWeightProfile.h |
|