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API > API/Runtime > API/Runtime/Engine
| Name | FSkeletalMeshVertexAttributeRenderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkeletalMeshVertexAttribute.h |
| Include Path | #include "Animation/SkeletalMeshVertexAttribute.h" |
Syntax
struct FSkeletalMeshVertexAttributeRenderData
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSkeletalMeshVertexAttributeRenderData() |
Animation/SkeletalMeshVertexAttribute.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffers | TMap< FName, FSkeletalMeshAttributeVertexBuffer * > | Animation/SkeletalMeshVertexAttribute.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddAttribute
(
const FName InName, |
Animation/SkeletalMeshVertexAttribute.h | ||
void CleanUp() |
Animation/SkeletalMeshVertexAttribute.h | ||
FSkeletalMeshAttributeVertexBuffer * GetAttributeBuffer
(
FName InName |
Animation/SkeletalMeshVertexAttribute.h | ||
int32 GetResourceSize() |
Animation/SkeletalMeshVertexAttribute.h | ||
void InitResources() |
Animation/SkeletalMeshVertexAttribute.h | ||
void ReleaseResources() |
Animation/SkeletalMeshVertexAttribute.h | ||
void Serialize
(
FArchive& Ar |
Void SerializeMetaData(FArchive& Ar); | Animation/SkeletalMeshVertexAttribute.h |