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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshSceneProxy
- FPrimitiveSceneProxy::GetViewRelevance()
- FSkeletalMeshSceneProxy::GetViewRelevance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
| Include | #include "SkeletalMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual FPrimitiveViewRelevance GetViewRelevance
(
const FSceneView * View
) const
Remarks
Relevance is always dynamic for skel meshes unless they are disabled