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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FInstancedStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FParticleSystemSceneProxy::GetViewRelevance()
- FSkeletalMeshSceneProxy::GetViewRelevance()
- FStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
- FInstancedStaticMeshSceneProxy::GetViewRelevance()
- FHierarchicalStaticMeshSceneProxy::GetViewRelevance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
virtual FPrimitiveViewRelevance GetViewRelevance
(
const FSceneView * View
) const
Remarks
Determines the relevance of this primitive's elements to the given view. Called in the rendering thread. The relevance of the primitive's elements to the view.
Parameters
| Name | Description |
|---|---|
| View | The view to determine relevance for. |