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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshSceneProxy.h |
Include | #include "SkeletalMeshSceneProxy.h" |
Syntax
struct FSectionElementInfo
Remarks
Info for section element in an LOD
Variables
Type | Name | Description | |
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bool | bEnableShadowCasting | Whether shadow casting is enabled for this section. |
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HHitProxy * | HitProxy | The editor needs to be able to individual sub-mesh hit detection, so we store a hit proxy on each mesh. |
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UMaterialInterface * | Material | |
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int32 | UseMaterialIndex | Index into the materials array of the skel mesh or the component after LOD mapping |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSectionElementInfo
(
UMaterialInterface* InMaterial, |