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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject
| Type | Name | Description | |
|---|---|---|---|
| FSkinWeightVertexBuffer * | GetSkinWeightVertexBuffer
(
int32 LODIndex |
Get the weight buffer for specific LOD index. Only needed for GPU skin cache | |
| FSkinWeightVertexBuffer * | GetSkinWeightVertexBuffer
(
FSkeletalMeshLODRenderData& LODData, |
Get the weight buffer either from the component LOD info or the skeletal mesh LOD render data |