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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshObject > API/Runtime/Engine/FSkeletalMeshObject/GetSkinWeightVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
| Include | #include "SkeletalRenderPublic.h" |
virtual FSkinWeightVertexBuffer * GetSkinWeightVertexBuffer
(
int32 LODIndex
) const
Remarks
Get the weight buffer for specific LOD index. Only needed for GPU skin cache