Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshMerge
Info needed to create a new merged section
| Name | FNewSectionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
Syntax
struct FNewSectionInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNewSectionInfo
(
UMaterialInterface* InMaterial, |
SkeletalMeshMerge.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Material | UMaterialInterface * | Material for use by this section | SkeletalMeshMerge.h | |
| MaterialId | int32 | If -1 then we use the Material* to match new section entries otherwise the MaterialId is used to find new section entries | SkeletalMeshMerge.h | |
| MergedBoneMap | TArray< FBoneIndexType > | Merged bonemap | SkeletalMeshMerge.h | |
| MergeSections | TArray< FMergeSectionInfo > | Array of existing sections to merge | SkeletalMeshMerge.h | |
| SlotName | FName | Material slot name, if multiple section use the same material we use the first slot name found | SkeletalMeshMerge.h | |
| UVChannelData | FMeshUVChannelInfo | Default UVChannelData for new sections. Will be recomputed if necessary | SkeletalMeshMerge.h |