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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshLODModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor (default) | Rendering/SkeletalMeshLODModel.h | ||
FSkeletalMeshLODModel
(
FSkeletalMeshLODModel&& InOther |
Rendering/SkeletalMeshLODModel.h | ||
FSkeletalMeshLODModel
(
const FSkeletalMeshLODModel& Other |
Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex. | Rendering/SkeletalMeshLODModel.h |
FSkeletalMeshLODModel()
Description
Constructor (default)
| Name | FSkeletalMeshLODModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include Path | #include "Rendering/SkeletalMeshLODModel.h" |
FSkeletalMeshLODModel()
FSkeletalMeshLODModel(FSkeletalMeshLODModel &&)
| Name | FSkeletalMeshLODModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include Path | #include "Rendering/SkeletalMeshLODModel.h" |
FSkeletalMeshLODModel
(
FSkeletalMeshLODModel && InOther
)
FSkeletalMeshLODModel(const FSkeletalMeshLODModel &)
Description
Use the static FSkeletalMeshLODModel::CreateCopy function to copy from one instance to another The reason is we want the copy to be multithread safe and use the BulkDataReadMutex.
| Name | FSkeletalMeshLODModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include Path | #include "Rendering/SkeletalMeshLODModel.h" |
FSkeletalMeshLODModel
(
const FSkeletalMeshLODModel & Other
)