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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshLODInfo
Protects access to the build guid.
| Name | FThreadSafeBuildGUID |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
Syntax
struct FThreadSafeBuildGUID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkinnedAssetCommon.h | |||
FThreadSafeBuildGUID
(
const FGuid& InGuid |
Engine/SkinnedAssetCommon.h | ||
FThreadSafeBuildGUID
(
const FThreadSafeBuildGUID& Other |
Engine/SkinnedAssetCommon.h | ||
| Engine/SkinnedAssetCommon.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildGuid | FGuid | Engine/SkinnedAssetCommon.h | ||
| Mutex | UE::FMutex | Engine/SkinnedAssetCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
Engine/SkinnedAssetCommon.h | ||
bool IsValid() |
Engine/SkinnedAssetCommon.h | ||
FString ToString
(
EGuidFormats Format |
Engine/SkinnedAssetCommon.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FGuid() |
Engine/SkinnedAssetCommon.h | ||
FThreadSafeBuildGUID & operator=
(
const FThreadSafeBuildGUID& Other |
Engine/SkinnedAssetCommon.h | ||
| Engine/SkinnedAssetCommon.h | |||
| Engine/SkinnedAssetCommon.h | |||
bool operator==
(
const FGuid& Other |
Engine/SkinnedAssetCommon.h | ||
bool operator==
(
const FThreadSafeBuildGUID& Other |
Engine/SkinnedAssetCommon.h |