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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshLODInfo > API/Runtime/Engine/FSkeletalMeshLODInfo/FThreadSafeBuildGUID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkinnedAssetCommon.h | |||
FThreadSafeBuildGUID
(
const FGuid& InGuid |
Engine/SkinnedAssetCommon.h | ||
FThreadSafeBuildGUID
(
const FThreadSafeBuildGUID& Other |
Engine/SkinnedAssetCommon.h | ||
| Engine/SkinnedAssetCommon.h |
FThreadSafeBuildGUID()
| Name | FThreadSafeBuildGUID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
FThreadSafeBuildGUID()
FThreadSafeBuildGUID(const FGuid &)
| Name | FThreadSafeBuildGUID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
FThreadSafeBuildGUID
(
const FGuid & InGuid
)
FThreadSafeBuildGUID(const FThreadSafeBuildGUID &)
| Name | FThreadSafeBuildGUID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
FThreadSafeBuildGUID
(
const FThreadSafeBuildGUID & Other
)
FThreadSafeBuildGUID(FThreadSafeBuildGUID &&)
| Name | FThreadSafeBuildGUID |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
FThreadSafeBuildGUID
(
FThreadSafeBuildGUID &&
)