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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshCustomVersion
| |
|
| Name |
Type |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshLegacyCustomVersions.h |
| Include Path |
#include "SkeletalMeshLegacyCustomVersions.h" |
Syntax
enum Type
{
BeforeCustomVersionWasAdded = 0,
CombineSectionWithChunk = 1,
CombineSoftAndRigidVerts = 2,
RecalcMaxBoneInfluences = 3,
SaveNumVertices = 4,
RegenerateClothingShadowFlags = 5,
UseSharedColorBufferFormat = 6,
UseSeparateSkinWeightBuffer = 7,
NewClothingSystemAdded = 8,
CachedClothInverseMasses = 9,
CompactClothVertexBuffer = 10,
RemoveSourceData = 11,
SplitModelAndRenderData = 12,
RemoveTriangleSorting = 13,
RemoveDuplicatedClothingSections = 14,
DeprecateSectionDisabledFlag = 15,
SectionIgnoreByReduceAdded = 16,
SkinWeightProfiles = 17,
RemoveEnableClothLOD = 18,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
}
Values
| Name |
Remarks |
| BeforeCustomVersionWasAdded |
Before any version changes were made. |
| CombineSectionWithChunk |
Remove Chunks array in FStaticLODModel and combine with Sections array. |
| CombineSoftAndRigidVerts |
Remove FRigidSkinVertex and combine with FSoftSkinVertex array. |
| RecalcMaxBoneInfluences |
Need to recalc max bone influences. |
| SaveNumVertices |
Add NumVertices that can be accessed when stripping editor data. |
| RegenerateClothingShadowFlags |
Regenerated clothing section shadow flags from source sections. |
| UseSharedColorBufferFormat |
Share color buffer structure with StaticMesh. |
| UseSeparateSkinWeightBuffer |
Use separate buffer for skin weights. |
| NewClothingSystemAdded |
Added new clothing systems. |
| CachedClothInverseMasses |
Cached inv mass data for clothing assets. |
| CompactClothVertexBuffer |
Compact cloth vertex buffer, without dummy entries. |
| RemoveSourceData |
Remove SourceData. |
| SplitModelAndRenderData |
Split data into Model and RenderData. |
| RemoveTriangleSorting |
Remove triangle sorting support. |
| RemoveDuplicatedClothingSections |
Remove the duplicated clothing sections that were a legacy holdover from when we didn't use our own render data. |
| DeprecateSectionDisabledFlag |
Remove 'Disabled' flag from SkelMesh asset sections. |
| SectionIgnoreByReduceAdded |
Add Section ignore by reduce. |
| SkinWeightProfiles |
Adding skin weight profile support. |
| RemoveEnableClothLOD |
Remove uninitialized/deprecated enable cloth LOD flag. |
| VersionPlusOne |
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| LatestVersion |
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