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API > API/Runtime > API/Runtime/Engine
| Name | FSoftSkinVertex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include Path | #include "SkeletalMeshTypes.h" |
Syntax
struct FSoftSkinVertex
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FColor | VertexColor. | SkeletalMeshTypes.h | |
| InfluenceBones | uint16 | SkeletalMeshTypes.h | ||
| InfluenceWeights | uint16 | SkeletalMeshTypes.h | ||
| Position | FVector3f | SkeletalMeshTypes.h | ||
| TangentX | FVector3f | Tangent, U-direction. | SkeletalMeshTypes.h | |
| TangentY | FVector3f | Binormal, V-direction. | SkeletalMeshTypes.h | |
| TangentZ | FVector4f | Normal. | SkeletalMeshTypes.h | |
| UVs | FVector2f | UVs. | SkeletalMeshTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint16 GetMaximumWeight() |
Returns the maximum weight of any bone that influences this vertex. | SkeletalMeshTypes.h | |
bool GetRigidWeightBone
(
uint16& OutBoneIndex |
If this vert is rigidly weighted to a bone, return true and the bone index. Otherwise return false. | SkeletalMeshTypes.h |