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API > API/Runtime > API/Runtime/Engine
| Name | FSkelMeshMergeMeshUVTransforms |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
Syntax
USTRUCT (BlueprintType )
struct FSkelMeshMergeMeshUVTransforms
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVTransforms | TArray< FTransform > | A list of how UVs should be transformed on a given mesh, where index represents a specific UV channel. | SkeletalMeshMerge.h |
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