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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h |
| Include | #include "SingleAnimationPlayData.h" |
Syntax
struct FSingleAnimationPlayData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UAnimationAsset > | AnimToPlay | ||
| uint32: 1 | bSavedLooping | Default setting for looping for SequenceToPlay. This is not current state of looping. | |
| uint32: 1 | bSavedPlaying | Default setting for playing for SequenceToPlay. This is not current state of playing. | |
| float | SavedPlayRate | Default setting for play rate of SequenceToPlay to play. | |
| float | SavedPosition | Default setting for position of SequenceToPlay to play. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
UAnimSingleNodeInstance* Instance |
Called when initialized. | |
| void | PopulateFrom
(
UAnimSingleNodeInstance* Instance |
Populates this play data with the current state of the supplied instance. | |
| void |