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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSingleAnimationPlayData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h |
| Include | #include "SingleAnimationPlayData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SingleAnimationPlayData.cpp |
void PopulateFrom
&40;
UAnimSingleNodeInstance &42; Instance
&41;
Remarks
Populates this play data with the current state of the supplied instance.