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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h |
Include | #include "SingleAnimationPlayData.h" |
Syntax
struct FSingleAnimationPlayData
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UAnimationAsset > | AnimToPlay | |
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uint32: 1 | bSavedLooping | Default setting for looping for SequenceToPlay. This is not current state of looping. |
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uint32: 1 | bSavedPlaying | Default setting for playing for SequenceToPlay. This is not current state of playing. |
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float | SavedPlayRate | Default setting for play rate of SequenceToPlay to play. |
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float | SavedPosition | Default setting for position of SequenceToPlay to play. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Initialize
(
UAnimSingleNodeInstance* Instance |
Called when initialized. |
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void | PopulateFrom
(
UAnimSingleNodeInstance* Instance |
Populates this play data with the current state of the supplied instance. |
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void |