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Unreal Engine C++ API Reference > Runtime > Engine > FSingleAnimationPlayData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h |
Include | #include "SingleAnimationPlayData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SingleAnimationPlayData.cpp |
void PopulateFrom
&40;
UAnimSingleNodeInstance &42; Instance
&41;
Remarks
Populates this play data with the current state of the supplied instance.