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Description
The contact represents a point attached to one particle, and the plane attached to the other. These will be calculated and returned relative to where the particles are now.
| Name | GetManifoldPointData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
const void GetManifoldPointData
(
const int32 ManifoldPointIndex,
FRealSingle & Depth,
Chaos::FVec3 & PlaneNormal,
Chaos::FVec3 & PointLocation,
Chaos::FVec3 & PlaneLocation
) const