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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimulation_1 > API/Runtime/Engine/FSimulation_1/FCollisionData
Description
The overall accumulated impulse applied due to this collision/contact. Only valid if called after the solve has completed.
| Name | GetCollisionAccumulatedImpulse |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
Chaos::FVec3 GetCollisionAccumulatedImpulse() const