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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimulation_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorHandle * CreateActor
(
FActorSetup&& ActorSetup |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h | ||
FActorHandle * CreateActor
(
EActorType ActorType, |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h |
CreateActor(FActorSetup &&)
| Name | CreateActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
FActorHandle * CreateActor
(
FActorSetup && ActorSetup
)
CreateActor(EActorType, FBodyInstance *, const FTransform &)
| Name | CreateActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
FActorHandle * CreateActor
(
EActorType ActorType,
FBodyInstance * BodyInstance,
const FTransform & Transform
)