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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleSuspensionHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeSuspensionForces
(
const FVector& LinearVelocity, |
Physics/SimpleSuspension.h | ||
static void ComputeSuspensionForces
(
const FVector& LinearVelocity, |
Based on the current state of the system, compute the total force and torque that the suspension system wants to apply to the suspended body, as well as the spring force magnitudes of each support. | Physics/SimpleSuspension.h |
ComputeSuspensionForces(const FVector &, const FVector &, const FSimpleSuspensionState &, const TArray< FSimpleSuspensionSpringParams > &, FSimpleSuspensionState &)
| Name | ComputeSuspensionForces |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeSuspensionForces
(
const FVector & LinearVelocity,
const FVector & AngularVelocityRad,
const FSimpleSuspensionState & SuspensionState,
const TArray < FSimpleSuspensionSpringParams > & SpringParams,
FSimpleSuspensionState & OutSuspensionState
)
ComputeSuspensionForces(const FVector &, const FVector &, const FVector &, const FVector &, const TArray< FVector >, const TArray< FSimpleSuspensionSpringParams > &, const TArray< float > &, FVector &, FVector &, TArray< float > &)
Description
Based on the current state of the system, compute the total force and torque that the suspension system wants to apply to the suspended body, as well as the spring force magnitudes of each support.
| Name | ComputeSuspensionForces |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeSuspensionForces
(
const FVector & LinearVelocity,
const FVector & AngularVelocityRad,
const FVector & WorldCenterOfMass,
const FVector & WorldSuspensionNormal,
const TArray < FVector > WorldSuspensionOrigins,
const TArray < FSimpleSuspensionSpringParams > & SpringParams,
const TArray < float > & SpringDisplacements,
FVector & OutTotalForce,
FVector & OutTotalTorque,
TArray < float > & OutSpringForces
)