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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleSuspensionHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeSpringParams
(
const FSimpleSuspensionParams& SuspensionParams, |
Compute an array of FSimpleSupportParams objects, based on data from a SuspensionParams object | Physics/SimpleSuspension.h | |
static void ComputeSpringParams
(
const TArray< FVector >& LocalSuspensionOrigins, |
Compute an array of FSimpleSupportParams objects | Physics/SimpleSuspension.h |
ComputeSpringParams(const FSimpleSuspensionParams &, const float, const float, TArray< FSimpleSuspensionSpringParams > &)
Description
Compute an array of FSimpleSupportParams objects, based on data from a SuspensionParams object
| Name | ComputeSpringParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeSpringParams
(
const FSimpleSuspensionParams & SuspensionParams,
const float TotalMass,
const float Gravity,
TArray < FSimpleSuspensionSpringParams > & OutSpringParams
)
ComputeSpringParams(const TArray< FVector > &, const FVector &, const float, const FVector &, const float, const float, const float, const float, TArray< FSimpleSuspensionSpringParams > &)
Description
Compute an array of FSimpleSupportParams objects
| Name | ComputeSpringParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void ComputeSpringParams
(
const TArray < FVector > & LocalSuspensionOrigins,
const FVector & LocalCenterOfMass,
const float TotalMass,
const FVector & LocalSuspensionNormal,
const float LocalGroundDistance,
const float NaturalFrequency,
const float DampingRatio,
const float Gravity,
TArray < FSimpleSuspensionSpringParams > & OutSpringParams
)