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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleSuspension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Setup
(
const FSimpleSuspensionParams& InSuspensionParams |
Take full set of parameters. They might be invalid, who cares. | Physics/SimpleSuspension.h | |
void Setup
(
const FSimpleSuspensionParams& InSuspensionParams, |
Copy in a full set of parameters, and then compute the spring params and overwrite whatever we got for that | Physics/SimpleSuspension.h |
Setup(const FSimpleSuspensionParams &)
Description
Take full set of parameters. They might be invalid, who cares.
| Name | Setup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
void Setup
(
const FSimpleSuspensionParams & InSuspensionParams
)
Setup(const FSimpleSuspensionParams &, const float, const float)
Description
Copy in a full set of parameters, and then compute the spring params and overwrite whatever we got for that
| Name | Setup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path | #include "Physics/SimpleSuspension.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
void Setup
(
const FSimpleSuspensionParams & InSuspensionParams,
const float TotalMass,
const float Gravity
)