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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager > API/Runtime/Engine/FSimpleStreamableAssetManager/FUpdateLastRenderTime
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Streaming/SimpleStreamableAssetManager.h | |||
FUpdateLastRenderTime
(
const FUpdateLastRenderTime& |
Streaming/SimpleStreamableAssetManager.h | ||
| Streaming/SimpleStreamableAssetManager.h | |||
FUpdateLastRenderTime
(
const void* InObject, |
Streaming/SimpleStreamableAssetManager.h |
FUpdateLastRenderTime()
| Name | FUpdateLastRenderTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime()
FUpdateLastRenderTime(const FUpdateLastRenderTime &)
| Name | FUpdateLastRenderTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime
(
const FUpdateLastRenderTime &
)
FUpdateLastRenderTime(FUpdateLastRenderTime &&)
| Name | FUpdateLastRenderTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime
(
FUpdateLastRenderTime &&
)
FUpdateLastRenderTime(const void *, const TSharedPtr< int32, ESPMode::ThreadSafe > &, const float)
| Name | FUpdateLastRenderTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUpdateLastRenderTime
(
const void * InObject,
const TSharedPtr < int32, ESPMode::ThreadSafe > & InObjectRegistrationIndex,
const float InLastRenderedTime
)