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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager
| Name | FUpdateLastRenderTime |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
Syntax
struct FUpdateLastRenderTime
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Streaming/SimpleStreamableAssetManager.h | |||
FUpdateLastRenderTime
(
const FUpdateLastRenderTime& |
Streaming/SimpleStreamableAssetManager.h | ||
| Streaming/SimpleStreamableAssetManager.h | |||
FUpdateLastRenderTime
(
const void* InObject, |
Streaming/SimpleStreamableAssetManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FUpdateLastRenderTime | union FSimpleStreamableAssetManager::FUpdateLastRenderTime | Streaming/SimpleStreamableAssetManager.h | ||
| LastRenderedTime | float | Streaming/SimpleStreamableAssetManager.h | ||
| ObjectKey | UPTRINT | Streaming/SimpleStreamableAssetManager.h | ||
| ObjectRegistrationIndex | TSharedPtr< int32, ESPMode::ThreadSafe > | Streaming/SimpleStreamableAssetManager.h | ||
| SceneProxy_ForDebug | const FPrimitiveSceneProxy * | Streaming/SimpleStreamableAssetManager.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUpdateLastRenderTime & operator=
(
const FUpdateLastRenderTime& |
Streaming/SimpleStreamableAssetManager.h | ||
| Streaming/SimpleStreamableAssetManager.h |