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The type used to store batched line vertices.
| Name | FSimpleElementVertex |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
| Include Path | #include "BatchedElements.h" |
Syntax
struct FSimpleElementVertex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BatchedElements.h | |||
FSimpleElementVertex
(
const FVector4f& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector4f& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector3f& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector4d& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector3d& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector4f& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector4f& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector3f& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector4d& InPosition, |
BatchedElements.h | ||
FSimpleElementVertex
(
const FVector3d& InPosition, |
BatchedElements.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FLinearColor | BatchedElements.h | ||
| HitProxyIdColor | FColor | BatchedElements.h | ||
| Position | FDFVector4 | Store LWC-scale positions per-vertex Could potentially optimize this by storing a global batch offset, along with relative position per-vertex, but this would be more complicated Could also pack this structure to save some space, W component of position is currently unused for example | BatchedElements.h | |
| TextureCoordinate | FVector2f | BatchedElements.h |