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API > API/Runtime > API/Runtime/Engine
| Name | FShaderStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
Syntax
USTRUCT ()
struct FShaderStats
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Compiled | uint32 | ShaderCompiler.h | ||
| CompiledDouble | uint32 | ShaderCompiler.h | ||
| CompileTime | float | ShaderCompiler.h | ||
| Cooked | uint32 | ShaderCompiler.h | ||
| CookedDouble | uint32 | ShaderCompiler.h | ||
| PermutationCompilations | TArray< FShaderCompilerSinglePermutationStat > | ShaderCompiler.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderStats & operator+=
(
const FShaderStats& Other |
ShaderCompiler.h |