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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderPreloadData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
PSOPrecache.h |
|
|
|
PSOPrecache.h |
|
|
|
PSOPrecache.h |
|
FShaderPreloadData()
| |
|
| Name |
FShaderPreloadData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path |
#include "PSOPrecache.h" |
FShaderPreloadData()
FShaderPreloadData(const TShaderRef< FShader > &)
| |
|
| Name |
FShaderPreloadData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path |
#include "PSOPrecache.h" |
FShaderPreloadData
(
const TShaderRef< FShader > & InShader
)
FShaderPreloadData(TArray< TShaderRef< FShader >, TInlineAllocator< 3 > > &&)
| |
|
| Name |
FShaderPreloadData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path |
#include "PSOPrecache.h" |
FShaderPreloadData
(
TArray < TShaderRef< FShader >, TInlineAllocator< 3 > > && InShaders
)