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API > API/Runtime > API/Runtime/Engine
| Name | FShaderPreloadData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path | #include "PSOPrecache.h" |
Syntax
struct FShaderPreloadData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PSOPrecache.h | |||
FShaderPreloadData
(
const TShaderRef< FShader >& InShader |
PSOPrecache.h | ||
FShaderPreloadData
(
TArray< TShaderRef< FShader >, TInlineAllocator< 3 > >&& InShaders |
PSOPrecache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Shaders | TArray< TShaderRef< FShader >, TInlineAllocator< 3 > > | Can have 3 shaders at most (vertex, geometry, pixel). | PSOPrecache.h |