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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
| Type | Name | Description | |
|---|---|---|---|
| void | ProcessAsyncResults
(
float TimeSlice, |
Processes completed asynchronous shader maps, and assigns them to relevant materials. | |
| void | ProcessAsyncResults
(
bool bLimitExecutionTime, |
Version of ProcessAsyncResults that specifies use of ProcessGameThreadTargetTime for the timeslice. |