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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager > API/Runtime/Engine/FShaderCompilingManager/ProcessAsyncResults
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void ProcessAsyncResults
&40;
bool bLimitExecutionTime,
bool bBlockOnGlobalShaderCompletion
&41;
Remarks
Version of ProcessAsyncResults that specifies use of ProcessGameThreadTargetTime for the timeslice.