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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompileJobCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderCompileJob * PrepareJob
(
uint32 InId, |
ShaderCompiler.h | ||
FShaderPipelineCompileJob * PrepareJob
(
uint32 InId, |
ShaderCompiler.h |
PrepareJob(uint32, const FShaderCompileJobKey &, EShaderCompileJobPriority)
| Name | PrepareJob |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerJobCache.cpp |
FShaderCompileJob * PrepareJob
(
uint32 InId,
const FShaderCompileJobKey & InKey,
EShaderCompileJobPriority InPriority
)
PrepareJob(uint32, const FShaderPipelineCompileJobKey &, EShaderCompileJobPriority)
| Name | PrepareJob |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerJobCache.cpp |
FShaderPipelineCompileJob * PrepareJob
(
uint32 InId,
const FShaderPipelineCompileJobKey & InKey,
EShaderCompileJobPriority InPriority
)