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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
Syntax
struct FSelectedLightmapSample
Remarks
Stores debug information for a lightmap sample.
Variables
Type | Name | Description | |
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UPrimitiveComponent * | Component | |
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FLightMapRef | Lightmap | |
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int32 | LocalX | Position in the texture mapping |
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int32 | LocalY | |
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int32 | MappingSizeX | |
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int32 | MappingSizeY | |
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int32 | NodeIndex | |
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FVector | Position |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default ctor | ||
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FSelectedLightmapSample
(
UPrimitiveComponent* InComponent, |
Constructor used for a texture lightmap sample |