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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSelectedLightmapSample
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default ctor | LightMap.h | ||
FSelectedLightmapSample
(
UPrimitiveComponent* InComponent, |
Constructor used for a texture lightmap sample | LightMap.h |
FSelectedLightmapSample()
Description
Default ctor
| Name | FSelectedLightmapSample |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LightMap.h |
| Include Path | #include "LightMap.h" |
FSelectedLightmapSample()
FSelectedLightmapSample(UPrimitiveComponent *, int32, FLightMapRef &, FVector, int32, int32, int32, int32)
Description
Constructor used for a texture lightmap sample
| Name | FSelectedLightmapSample |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LightMap.h |
| Include Path | #include "LightMap.h" |
FSelectedLightmapSample
(
UPrimitiveComponent * InComponent,
int32 InNodeIndex,
FLightMapRef & InLightmap,
FVector InPosition,
int32 InLocalX,
int32 InLocalY,
int32 InMappingSizeX,
int32 InMappingSizeY
)