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Stores debug information for a lightmap sample.
| Name | FSelectedLightmapSample |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/LightMap.h |
| Include Path | #include "LightMap.h" |
Syntax
struct FSelectedLightmapSample
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default ctor | LightMap.h | ||
FSelectedLightmapSample
(
UPrimitiveComponent* InComponent, |
Constructor used for a texture lightmap sample | LightMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | UPrimitiveComponent * | LightMap.h | ||
| Lightmap | FLightMapRef | LightMap.h | ||
| LocalX | int32 | Position in the texture mapping | LightMap.h | |
| LocalY | int32 | LightMap.h | ||
| MappingSizeX | int32 | LightMap.h | ||
| MappingSizeY | int32 | LightMap.h | ||
| NodeIndex | int32 | LightMap.h | ||
| Position | FVector | LightMap.h |