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Selected actor iterator, this is for ease of use but the same can be done by adding EActorIteratorFlags::OnlySelectedActors to
| Name | FSelectedActorIterator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
Syntax
class FSelectedActorIterator : public TActorIteratorBase< FSelectedActorIterator >
Inheritance Hierarchy
- TActorIteratorBase → FSelectedActorIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectedActorIterator
(
const UWorld* InWorld |
Constructor | EngineUtils.h | |
| Constructor for creating an end iterator | EngineUtils.h | ||
FSelectedActorIterator
(
const UWorld* InWorld, |
Constructor | EngineUtils.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TActorIteratorBase< FSelectedActorIterator > | EngineUtils.h |