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Iteration flags, specifies which types of levels and actors should be iterated
| Name | EActorIteratorFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
Syntax
enum EActorIteratorFlags
{
AllActors = 0x00000000,
SkipPendingKill = 0x00000001,
OnlySelectedActors = 0x00000002,
OnlyActiveLevels = 0x00000004,
}
Values
| Name | Remarks |
|---|---|
| AllActors | |
| SkipPendingKill | |
| OnlySelectedActors | |
| OnlyActiveLevels |