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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSectionReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkinnedAssetCommon.h | |||
FSectionReference
(
const int32& InSectionIndex |
Engine/SkinnedAssetCommon.h |
FSectionReference()
| Name | FSectionReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
FSectionReference()
FSectionReference(const int32 &)
| Name | FSectionReference |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
FSectionReference
(
const int32 & InSectionIndex
)