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API > API/Runtime > API/Runtime/Engine
| Name | FSectionReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path | #include "Engine/SkinnedAssetCommon.h" |
Syntax
USTRUCT ()
struct FSectionReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/SkinnedAssetCommon.h | |||
FSectionReference
(
const int32& InSectionIndex |
Engine/SkinnedAssetCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SectionIndex | int32 | Index of the section we reference. | Engine/SkinnedAssetCommon.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSkelMeshSection * GetMeshLodSection
(
const FSkeletalMeshLODModel& LodModel |
Engine/SkinnedAssetCommon.h | ||
int32 GetMeshLodSectionIndex
(
const FSkeletalMeshLODModel& LodModel |
Engine/SkinnedAssetCommon.h | ||
bool IsValidToEvaluate
(
const FSkeletalMeshLODModel& LodModel |
Return true if it has a valid section index for LodModel parameter | Engine/SkinnedAssetCommon.h | |
bool Serialize
(
FArchive& Ar |
Engine/SkinnedAssetCommon.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSectionReference& Other |
Engine/SkinnedAssetCommon.h |