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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include | #include "UnrealClient.h" |
Syntax
struct FScreenshotRequest
Functions
Type | Name | Description | |
---|---|---|---|
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void | CreateViewportScreenShotFilename
(
FString& InOutFilename |
Creates a new screenshot filename from the passed in filename template |
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const FString & | GetFilename () |
|
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TArray< FColor > * | Access a temporary color array for storing the pixel colors for the highres screenshot mask | |
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FIntPoint & | Extents of array returned by function above | |
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bool | ||
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FOnScreenshotCaptured & | ||
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FOnScreenshotRequestProcessed & | ||
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void | RequestScreenshot
(
bool bInShowUI |
Requests a new screenshot. |
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void | RequestScreenshot
(
const FString& InFilename, |
Requests a new screenshot with a specific filename |
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void | Reset () |
Resets a screenshot request |
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bool | ShouldShowUI () |