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Unreal Engine C++ API Reference > Runtime > Engine > FScreenshotRequest
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include | #include "UnrealClient.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
static TArray< FColor > &42; GetHighresScreenshotMaskColorArray&40;&41;
Remarks
Access a temporary color array for storing the pixel colors for the highres screenshot mask