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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FScreenPSInvertAlpha
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
ScreenRendering.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
ScreenRendering.h |
SetParameters(FRHIBatchedShaderParameters &, const FTexture *)
| Name | SetParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ScreenRendering.h |
| Include Path | #include "ScreenRendering.h" |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
const FTexture * Texture
)
SetParameters(FRHIBatchedShaderParameters &, FRHISamplerState , FRHITexture )
| Name | SetParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ScreenRendering.h |
| Include Path | #include "ScreenRendering.h" |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
FRHISamplerState * SamplerStateRHI,
FRHITexture * TextureRHI
)